HIGHLIGHTED PROJECTS

P.A.I.N.T.

Project Type: University
Role: AI Programmer
Tech: Unreal Engine & C++
Platform(S): Windows & PS4
Team Size: 26 Students
Duration: 32 weeks
Date: September 2019 – June 2020

Bit-Buster

Project Type: University
Role: Engine and Editor Programmer
Tech: Voxagine (Custom Voxel Engine) & C++
Platform(s): Windows
Team Size: 4-26 Students
Duration: 24 weeks
Date: September 2018 – June 2019

Battleships

Project Type: University
Role: Gameplay Programmer
Tech: Custom Engine & C++
Platform(S): Raspberry Pi and Windows
Team Size: 3 Students
Duration: 4 weeks
Date: March 2018 – April 2018

Mouse Madness

Project Type: University
Role: Gameplay Programmer
Tech: Unreal Engine & C++
Platform(S): Windows
Team Size: 4 – 11 Students
Duration: 8 weeks
Date: May 2018 – July 2018

Show Other Projects!

Capitalist Computator

Project Type: University
Role: Gameplay Programmer
Tech: Unreal Engine & C++
Platform(S): Windows
Team Size: 12 Students
Duration: 2 weeks
Date: December 2018

shurfing

Project Type: University
Role: Hardware Programmer
Tech: Unreal Engine, C++ & Arduino (controller)
Platform(S): Windows
Team Size: 12 Students
Duration: 2 weeks
Date: December 2018

soggy seafood

Project Type: University
Role: Gameplay Programmer
Tech: Unity, C# & Gear VR
Platform(S): Windows
Team Size: 12 Students
Duration: 2 weeks
Date: January 2019

ABOUT ME

My name is Erico Wiggers, a Dutch game programmer. I’m currently in my third year at Breda University of Applied Sciences (formerly NHTV) located in the Netherlands.

I’m a programmer with the most interest and experience in Engine and Tools. My passion lies in a supportive role, analyzing the needs and creating systems and tools for others to use. Although this is the topic I’m mostly interested in, I’m also quite flexible and open to try new things. With the projects I’ve worked on I fulfilled various other roles as gameplay and AI programming. 

Currently looking for an internship

For the fourth year of my study, I’m looking for an internship. The time period starts from September 2020 till the end of June 2021. There is a flexibility to shorten this period although I prefer a full-year internship.

Why should you hire me? I’m an open-minded and flexible person. I’m used to work in big groups, but can also perform on my own. I like to set new goals and achieve these with good results, with the aim to continuously improve myself in my field of work.

SKILLS
Programming Language
C++
C#
Java
Engine
Unreal Engine 4
Unity
QA Tools
Perforce
Jenkins
Git/GitHub
Mantis Bug Tracker
production
Trello
Jira
CONTACT