HIGHLIGHTED PROJECTS

Bit-Buster

Role: Engine and Editor Programmer
Tech: Custom Voxel Engine & C++
Platform(s): Windows
Team Size: 4-26 Students
Duration: 24 weeks
Date: September 2018 – June 2019

P.A.I.N.T.

Role: AI Programmer
Tech: Unreal Engine & C++
Platform(S): Windows & PlayStation 4
Team Size: 26 Students
Duration: 32 weeks
Date: September 2019 – June 2020

Battleships

Role: Gameplay Programmer
Tech: Custom Framework & C++
Platform(S): Raspberry Pi & Windows
Team Size: 3 Students
Duration: 3 weeks
Date: March 2018 – April 2018

Mouse Madness

Role: Gameplay Programmer
Tech: Unreal Engine & C++
Platform(S): Windows
Team Size: 4 – 11 Students
Duration: 8 weeks
Date: May 2018 – July 2018

Show Other Projects!

Capitalist Computator

Role: Gameplay Programmer
Tech: Unreal Engine & C++
Platform(S): Windows
Team Size: 12 Students
Duration: 2 weeks
Date: December 2018

shurfing

Role: Hardware Programmer
Tech: Unreal Engine, C++ & Arduino (controller)
Platform(S): Windows
Team Size: 12 Students
Duration: 2 weeks
Date: December 2018

soggy seafood

Role: Gameplay Programmer
Tech: Unity, C# & Gear VR
Platform(S): Windows
Team Size: 12 Students
Duration: 2 weeks
Date: January 2019

ABOUT ME

I’m Erico Wiggers, a Dutch software engineer specializing in the game industry. I hold a degree in Game Architecture and Design from BUAS (Breda University of Applied Sciences) and currently contribute my expertise to the Hangar13 team, a 2K Studio.

My focus is on core systems and tools development, where I enjoy solving technical challenges and strategically analyzing project requirements to align with the vision and goals. My passion for programming drives me to craft solutions that are integral to project success.

Currently looking for an internship

For the fourth year of my study, I’m looking for an internship. The time period starts from September 2020 till the end of June 2021. There is a flexibility to shorten this period although I prefer a full-year internship.

Why should you hire me? I’m an open-minded and flexible person. I’m used to work in big groups, but can also perform on my own. I like to set new goals and achieve these with good results, with the aim to continuously improve myself in my field of work.

SKILLS

Languages

C++
C#
Java

Engines

Unreal Engine 4
Unity

Platforms

Windows
PlayStation 4
Raspberry Pi

QA Tools

Perforce
Jenkins
Git/GitHub
Mantis Bug Tracker

production

Trello
Jira
CONTACT